UI Explanation
Overview
RELL Seas features a complex and detailed user interface.
Main Interface
Visual HP display. Increases with stat investment or accessories/consumables.
Energy consumed by movement and abilities. Regenerates naturally over time.
Fills as you take damage. Spend it to evade out of a combo with i-frames.
Fills as you deal damage. Spend it to deflect an incoming attack and start a combo.
Countdown timers for abilities. Left = dash/slam, Right = block/punch cooldowns.
Cooldown and status indicators for active abilities and poster skills.
Possibly a temperature or reputation indicator. Not yet confirmed.
Inventory Categories
The inventory uses colour-coded tabs with a search bar for quick filtering across 8 item types.
Frequently Asked Questions
What is UI Explanation in RELL Seas?
RELL Seas features a complex and detailed user interface.
How does UI Explanation work?
Inventory uses color-coding and search bar for item discovery. Some game mechanics details are incomplete. Ships Interface section header exists but lacks content.
Is UI Explanation fully confirmed?
UI Explanation is not treated as complete until concrete requirements, rewards, values, or locations are confirmed. Pending values stay out of public fields so the page remains useful without inventing mechanics.
Where should you check related UI Explanation details?
Use this page together with related systems, activities, weapons, races, or locations linked from the same wiki cluster. The page is designed to be updated quickly when new confirmed footage or structured data appears.