RELL SEAS WIKI

Status Effects

Last updated: March 21, 2026

Overview

Status effects are temporary conditions applied to players and enemies during combat. Enchantment-based effects are triggered by hitting a target with an enchanted weapon from the Blacksmithing system. One status effect - Dazed - is applied through base combat mechanics without any enchantment required.

☠️Status Effects (6)

B
BurningDamage

Continuous damage over time applied by Fire Enchantment hits. The burning effect drains the target's health each tick for the duration of the effect.

P
PoisonedDamage

Poison damage over time applied by Poison Enchantment hits. Functions similarly to Burning but uses poison damage type - relevant for resistances and interactions.

S
SlowedControl

Movement speed reduction applied by Ice Enchantment hits. Repeated hits may escalate to a full Frozen state, further restricting movement.

S
StunnedControl

Brief paralysis window applied by Lightning Enchantment hits. The stun does not trigger on every hit - probability details are not yet confirmed.

D
Devil Fruit SuppressedSuppression

Nullifies the target's God Fruit abilities for a brief window on hit. Applied by Sea Stone Enchantment. Extremely powerful in PvP - directly counters God Fruit users by disabling their powers.

D
DazedControl

Brief stagger state triggered by a block break. The final M1 in any combo chain is always a block breaker - no enchantment required. While dazed, the player cannot block incoming attacks.

Notes

  • Full status effect durations and tick damage values are not yet confirmed - pending official release data.
  • Enchantment-based effects require investing in the Blacksmithing system to apply during combat.
  • Dazed is the only status effect from base combat - no enchantment or special weapon required.
  • Sea Stone Enchantment's Devil Fruit Suppression is among the most impactful effects in PvP.