RELL SEAS WIKI

Sailing

Last updated: March 14, 2026

Overview

Primary navigation mechanic requiring ship purchase and spawning through a ship-in-a-bottle item to explore the seas. Unanchored vessels can be stolen by other players.

Ship Classes

Sloop

Smallest, fastest ship. Built for solo or small crew. Limited cannon count but exceptional maneuverability.

Caravel

Mid-size vessel. Balances speed and firepower. The most versatile choice for mixed exploration and combat.

Galleon

Largest warship. Heavy cannon count, high durability. Designed for large crews and naval engagements.

Damage Marker System

Cannon hits accumulate colour-coded markers on target ships. Consistent fire escalates through three stages - each raising the damage multiplier until the vessel sinks. Inspired by AC: Black Flag.

Yellow Marker
First hit - normal damage output.
Orange Marker
Sustained fire - damage doubles.
Red Marker
Critical - triple damage. Ship sinks soon.

Exploration mode

Base ship mode activated with E key, featuring mortar cannons (G), chain shot (F), and ram abilities (T). Camera movement displays firing lines for cannon targeting.

Battle mode

Initiated by pressing R while controlling the vessel, expanding field of view and enabling NPC crew cannon operation alongside player-controlled ramming and shooting.

Combat mechanics

Includes grounded combat on enemy decks and a marker damage system. Markers progress from yellow (1x damage) through orange (2x) to red (3x) with continued hits causing sinking.

Grounded combat

Players standing on enemy vessels can engage in grounded combat without falling into water.

Markers

Visual indicators showing cumulative ship damage. "Hitting the ship further will cause it to sink" once red markers appear.

Last updated: March 14, 2026