Ship Customisation
Overview
Ships in RELL Seas are not just transport - they are your home, your weapon, and your identity. Every ship can be built around a playstyle: a defensively armored iron-clad fortress, a lightning-fast Sloop with burst cannons, or a ramming Gallion built to smash through enemy hulls. Customization covers everything from hull material and cannon type to figureheads, crew, and living quarters. No two ships need to look or perform the same.
⛵Ship Types
Sloop
SmallThe smallest and fastest ship type. The Sloop excels at rapid repositioning, making it the preferred choice for players who want to outmaneuver enemies rather than overpower them. Its limited cannon count is offset by its speed advantage in sea events and PvP.
Caravel
MediumThe balanced mid-tier ship. The Caravel offers a solid mix of cannon ports, speed, and durability. It is the most versatile ship type and a strong default choice for players who participate in both sea events and PvP combat.
Gallion
LargeThe largest player-accessible ship. The Gallion approaches the size of NPC Marine warships and can be configured as a devastating cannon platform or a RAM-focused assault vessel. It sacrifices speed for raw combat power and can carry more crew members.
📊Ship Stats
How fast the ship sails across open water. Affected by stern parts, steam engines, and ship type.
The ship's total health pool and resistance to cannon damage. Iron hull plating significantly increases this.
Cannon count and power. Affected by the cannon type equipped and the number of active cannon ports.
How quickly the ship changes direction. Some figurehead blueprints (e.g. Sea Serpent Wing Craft) increase turn speed.
Damage dealt when the ship's bow makes contact with another vessel or object. Equipping a Ram on the bow dramatically increases this.
Total hit points of the ship. Different from Armour - this is the raw HP value before damage reduction is applied.
💣Cannon System
Cannon aiming is inspired by Assassin's Creed: Black Flag. You aim upward to fire across distance, timing the shot for the target's position. Left, right, back, and front cannons are all independent - you use the appropriate side depending on your ship's orientation relative to the target.
Heavy Cannon
High-damage, slow rate of fire. Best for delivering devastating blows to weakened ship sections. Excels when targeting the same spot repeatedly to build damage multipliers.
Slow / High DamageBurst Cannon
Rapid-fire machine gun cannon. Lower damage per shot but extremely high sustained DPS. Excellent for maintaining consistent pressure and quickly escalating ship damage multipliers from yellow to red.
Fast / Sustained DPSMortar Cannon
Arc-trajectory cannon that fires over obstacles and at extreme range. Slower and harder to aim than side cannons, but capable of hitting targets that cannot return fire.
Long Range / ArcRepeated hits to the same spot on an enemy ship create escalating damage multipliers. Each spot starts neutral and progresses through three tiers as it takes sustained damage.
Initial Hit
1× damage
Sustained Fire
2× damage
Weak Point
3× damage
🔧Customisation Slots
Bow (Front)
Blueprint requiredThe front section of the ship. Bow parts can include figureheads, rams, and front-mounted cannons. Each bow part changes the visual silhouette of the ship.
Stern (Rear)
The back section of the ship. Six confirmed rear styles, each with different speed and turn stats. The Steam Engine attaches to the stern and can be fitted on any rear style.
Deck (Middle)
The central deck section. Different deck styles affect the ship's overall appearance and may modify stat values. Cooking equipment including cooking pots and ship stoves can be placed on the deck.
Sails
The sail configuration. Sails can display your crew logo. Different sail types affect speed in wind-favourable conditions.
Cannons
The cannon type equipped across all cannon ports. All ports use the same cannon type - you cannot mix cannon types on one ship.
Flag
The flag displayed at the top of the main mast. Flags can represent your crew or faction alignment.
⛏Hull Materials
Wood
→ Material pageThe default hull material. Provides a classic sailing ship appearance. All ships start as wooden.
Iron
→ Material pageUpgrades the hull to iron plating, converting the ship into a steam-powered aesthetic. Iron plating significantly increases Armour and opens up the Steam Engine attachment. Requires Iron materials gathered through the Mining talent.
Hull material is changed from within the Ship Customisation menu. The visual change is dramatic - an iron-hulled ship looks and feels entirely different from its wooden counterpart. Material choice affects the coloring options available, as iron and wood respond differently to the color palette.
⚔️Combat on Moving Ships
Unique Feature
Most Roblox games with ships cannot support combat on moving vessels. RELL Seas uses custom physics that synchronises player movement with ship momentum, making combat feel grounded even at sea.
Combat on moving ships is one of RELL Seas' technical achievements. While sailing at full speed, players can jump, dash, use abilities, and engage in full melee combat - all while the ship moves beneath them. The custom physics system attaches character movement to the ship's momentum, so your jumps and dashes feel natural even at high speed.
- ▸Left and right dashes retain i-frames; front and back dashes do not - the same combat rule applies on ships as on land.
- ▸Falling off a moving ship is a real hazard - be careful with lateral dashes near the ship's edge.
- ▸The ship's speed stat affects how rapidly the deck moves relative to standing players, which changes the feel of combat aboard faster vessels.
- ▸Devil Fruits will never outclass ship cannons in sea combat - this is a confirmed developer design principle. Ships are always the dominant force at sea.
Spawning
Ships do not exist permanently in the world - they are summoned from the 'Ship in a Bottle' item. When you want to set sail, take out your bottle and position your cursor where you want the ship to spawn. Click, and a whirlpool forms at that location. Seconds later, your fully-customised ship rises from the sea.
Equip Ship in a Bottle → aim cursor at open water → click to spawn → whirlpool forms → ship appearsAnchor System
Ship theft is a real mechanic in RELL Seas. If your ship is taken, you must physically locate the thief to recover it. Always anchor when you leave your ship unattended, and consider having a crew member guard it.
Crew
NPC crew members can operate cannon banks automatically, freeing you to focus on navigation and player combat during sea battles.
Crew blueprints drop from defeating specific faction NPC crews. Defeat a faction's crew in a land or sea event, collect their blueprint, and you can recruit them as permanent crew for your ship.
Notes
- ▸Ship customisation was shown extensively in Movie 1. The ship combat system was confirmed as one of the most technically complex features in RELL Seas.
- ▸The Steam Engine crafting requires Iron - making Iron one of the most important materials for ship-building players.
- ▸Figurehead blueprints from boss kills (e.g. Allard Wings, Sea Serpent Wing Craft) also improve ship stats, not just appearance.
- ▸Marine warships are significantly larger than the Gallion - players who fight Marine warship events are going up against ships built to a different scale.
- ▸The developers explicitly stated that Devil Fruits will never be the primary mode of sea travel or sea combat - ships are permanently the dominant force at sea.